Games Studio Contact

Stories built from
difficult decisions.

Mecilla is an independent game studio creating hand-drawn worlds where survival, loyalty, and ordinary choices carry a cost.

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Our Games

One file is currently open. More worlds will join the archive as Mecilla grows.

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Small team.
Bold worlds.

We make games about people caught inside larger systems—told through tactile mechanics, expressive characters, and choices that stay with you.

Our first title, Red Reel, turns a simple film shop into a daily struggle between safety, profit, conscience, and family.

Follow the work
as it develops.

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For project questions and collaboration, reach us through our community pages.

© 2026 MECILLA INDEPENDENT GAME STUDIO
Overview Gameplay Features Development
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IN DEVELOPMENT
Red Reel

Control the films.
Control the people.
Survive the state.

Run a film shop in a fictional communist dystopia, where every customer, every title, and every decision can become evidence.

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The film catalogue in Red Reel

Every film is
a decision.

Some films are legal and safe to sell. Others are forbidden western titles that bring far more money—and far more danger. When the state bans a film without warning, you decide whether to destroy it and take the loss, or hide it and risk punishment.

At closing time, the pressure follows you home. Rent, food, heating, and family needs still have to be paid. Safety may not earn enough. Risk may keep your family alive.

“The state remembers every transaction.”

Choose your risk.

Play safely and struggle to support your family—or take forbidden deals and give the state a reason to watch you.

A state propagandist visiting the shop STATE APPROVED
LOWER RISK · LOWER PROFIT

Obey the State

  • Sell approved films
  • Protect your reputation
  • Earn limited income
  • Risk failing your family
The Red Reel black-market bargaining mini-game UNSANCTIONED
HIGHER RISK · HIGHER PROFIT

Enter the Black Market

  • Sell forbidden films
  • Earn higher profits
  • Meet dangerous customers
  • Risk inspection and punishment

Behind the
counter.

Customers arrive with different personalities, motives, and requests. Some want a harmless drama. Some know exactly how to ask for forbidden cinema. Some may be informers.

  1. 01 Listen to the customer
  2. 02 Interpret their request
  3. 03 Select a film from the catalogue
  4. 04 Complete—or refuse—the sale
  5. 05 Face the consequences
WORK-IN-PROGRESS GAMEPLAYREC ●

Built around pressure,
not power.

Every system feeds the same central question: what are you willing to risk to make it through another day?

01

Film Shop

Operate a small shop under constant state censorship.

02

Legal & Illegal Stock

Balance safe state-approved titles against forbidden western cinema.

03

Sudden Bans

React when a film becomes illegal overnight—without warning.

04

Destroy or Hide

Choose what happens to risky stock before an inspection.

05

Customer Dialogue

Read each request carefully. Some customers may be testing you.

06

Family & Bills

Take your earnings home and decide which needs can still be met.

07

Suspicion & Reputation

Manage what the public thinks and what the state believes.

08

Shop Upgrades

Improve the store as your business—and your risk—grows.

Shop surveillance archive.

Gameplay, interface, and character work from the current build.

Customer dialogue UI
The Red Reel film catalogue interface
Film catalogue UI
The Red Reel bargaining interface
Bargaining UI
Shopkeeper at the counter
The shopkeeper
An elderly customer at the counter
Customer encounter
A customer at the counter
Customer encounter

Development
in progress.

Red Reel is actively being built. Visuals, dialogue, UI, characters, and systems may change before release. Follow the project to see the shop evolve.

I

The Shop

Customer interactions, film catalogue, core sales loop

IN PROGRESS
II

The State

Weekly bans, inspections, suspicion and reputation

PLANNED
III

Survival

Family expenses, upgrades and black-market events

PLANNED
IV

Expansion

More customers, endings, events and languages

PLANNED
✦

Keep the project alive.

Follow Red Reel, share your feedback, or support development. Every bit of support helps us build the shop, its customers, and the system watching over them.

Follow on itch.io ↗ Support on Patreon ↗
RED REEL IS CURRENTLY IN DEVELOPMENT © 2026 MECILLA